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We spent most of our time play-testing a new game, but we managed to squeeze
in a playing of the new Fantasy Flight game
Quicksand. This is a
racing game where you advance one of six adventurers on your turn by playing
cards of that adventurer's color. The catch is each player is trying to
advance their secret adventurer while trying to guess which adventurers belong
to which opponents. Adventurers can be delayed by moving them into tight
situations (like quicksand) or by playing quicksand cards. This is a simple,
quick game that won't be for everybody. It has a fair bit of bluffing and
misdirection, but there isn't enough time to do much but advance your
adventurer and slow down whoever is in the lead. There's a substantial luck
element as well - I only drew 3 cards of my adventurer's color the whole game.
Mimi pulled this one out with Doug and Ken a close second. This one will be
fun with the kids, but a bit too light for my taste. I'll give it a 6.