Age of Mythology with Jacob and Matthew

Today was supposed to be an afternoon gaming session at Kevin Graham’s, but unfortunately Jacob
wasn’t feeling too well. We were all suffering from some form of allergy
attack (perhaps related to the cold weather here coupled with our heating
system kicking in coupled with an air filter that desparately needed
cleaning). So we decided to stay home and not risk it across town.

Jacob, Matthew, and I elected to play another game of Age of
from Eagle Games. We’ve played this
1.5 times and were eager to give it another run. We randomly drew cultures;
Jacob was Egyptian, Matthew was Greek, and I played the Norse.

The first thing I need to mention is that in our first 2 games (we never
finished the second game), we didn’t play correctly. I discovered this early
in today’s game as I was referencing the rules. In the first 2 games, we
played that every player took the chosen action in turn unless it was an
attack. This means that if one player chose build, then the others would build
after that. I guess I was just too used to playing Puerto Rico and didn’t read
the rules carefully enough. Only on the gather and explore actions do all
players get to take the action. Obviously this changes the dynamic quite a
bit, and I think the game is a bit easier when played correctly.


Things started off in a very confrontational manner. Jacob (pictured below)
decided to attack quickly – he went after both Matthew and me in the first
turn. With his elephants in hand, it made sense since they have an edge up on
other mortal units. He defeated both of us and stole resources. He took things
a bit too far though, and continued attacking until his own military was
depleted, and that cost him dearly as Matthew and I sought revenge.


I opted for a build strategy while maintaining just enough defense to deter
attacks on me. I was able to make a few opportunistic attacks when either
Matthew or Jacob ran out of military units. Jacob and Matthew also need to
work on their strategy and tactics for this game – they play “gather all”
cards too frequently, and this allowed me to race even farther ahead. They
both sensed my advantage and started dumping victory point cubes in the wonder
category, assuming that I would never advance far enough to build a wonder.
They were wrong…


This turned out to be a very lopsided game. Jacob in particular usually stays
even with me (he beat Ken and I in Wallenstein last weekend), but his mistakes
early on hurt him. I ended up winning all categories (largest army, most
buildings, and wonder). Chris 22, Jacob 1, Matthew 1.

Family Game of Piratenbucht

Julie, Jacob, Matthew, and I sat down for a game of
Piratenbucht this
afternoon. It was a busy day with other activities, but with 3 hours free in
the afternoon it sounded like a great idea. This is probably our most played
family game with all four of us – a fun dice fest with a great theme.

My strategy was mostly avoidance of the other players, and it worked out well.
I didn’t have to fight anyone until I had built up my ship, and then I
couldn’t lose. I raced out ahead in fame points and quickly became a target
for everyone else. I also didn’t make any friends by tipping off the Royal


Jacob had terrible luck – if he wasn’t fighting a stronger player, he had to
face Blackbeard. We play with the variant where Blackbeard moves either 1 or 2
islands after the players have moved, so you never know where he’s going to
end up (though he is easy to avoid). Sometimes you just really want to get
that treasure on an island where he may be headed though.

At game end, I thought I had it wrapped up – an eight point lead on the
closest competitor (Julie), with only tall tales to reveal. I only had one (I
discovered Atlantis), but Julie racked up 10 points! The picture below is
where Julie revealed that she was, in fact, Blackbeard all along.


We were running out of time, so we declared me the winner since I had more
gold. I think we were supposed to fight another head-to-head battle, which she
probably would have won.

Jacob’s Top 5 Games

I gave Jacob and Matthew a project a few weeks ago – write down what your 5 or
10 favorite games are with reasons. I promised to publish them, so here is
Jacob’s list.

Star Wars Epic Duels

I like this game because of the neat miniatures and the cool battling. It is
fun with a lot of people. It is hard to choose who to attack.

Age of Mythology

I like this game because there are a lot of strategies to choose. I learned
that you can’t focus on one person to attack if you are playing with three or
more players. That is why my dad won when we played for the first time.


I like this game because of the cool way to resolve battle. It is interesting
because it almost equal. You have more of a chance of winning if you put more
guys in though.

I’m The Boss!

I like this game because of its neat way of negotiating. It is sometimes hard
to get people to get into deals though. It’s hard to get a good cut of a share

Tigris & Euphrates

This game is fun because you have to have a lot of different victory cubes to
win. I learned that you can’t build monuments too early in the game because
your opponent could capture them immediately.

Cub Scout Fun

Among all of my activities outside of work, Scouting is probably most dear to
me. I’m the Cubmaster for Cub Scout Pack 710 in Sherwood, and both Jacob and
Matthew are Cubs. Julie, as anyone who is involved with the Pack would agree,
is the one who really runs things. I’m mostly a figurehead. Julie is a den
leader, the secretary, and does 90% of the legwork behind my job. Mostly I get
to run the Pack meetings and implement the activities she plans.

This week at our Pack meeting we decided to do some play-acting with a twist.
We live in Sherwood, and Robin Hood is a common theme in our fair town. We
decided to tell the story of the first meeting of Robin Hood and Little John.
In the photo below, that’s me on the left, our good friend Vince Meichtry
playing Robin Hood, and Julie narrating.

What made this skit particularly fun was the mad-lib element. Julie gathered a
collection of nouns, verbs, etc. to fill into version 2 of the story, complete
with props. The kids were rolling on the floor laughing.