Gaming at Doug and Mimi’s

Jacob and I were finally able to attend another group gaming session on
Saturday, this one held at Doug and Mimi’s up in Vancouver. We had a great
time, and as usual they were excellent hosts. This session lasted from about
1pm to 9:30pm. On with the games…

Formula Motor Racing

Jacob and I didn’t play this one, but Doug, Mimi, Phil (a friend of Doug/Mimi
up from San Francisco), Sabrina, and Greg. Doug ended up the victor in this
one, which finished up shortly after we arrived.


A Dog’s Life

Doug, Sabrina, Greg, and I started a game of Amun Re, while Jacob, Mimi, and
Phil decided to give A Dog’s Life a try. This was a new one for me – I hadn’t
seen or heard of it before.


Jacob loved the theme, and overhearing some of the conversation about piddling
and “you can’t pick up food until you drop your bone” sounded pretty humurous.
Really cute dog figurines too. Phil was the winner.



Mimi always does such a great job picking out games for Jacob to play – she
tries hard to find light, funny themes in their vast game collection. Next on
the table for Mimi, Phil, and Jacob was Maestro. Apparently players are trying
to hire musicians to debut in a concert. Phil managed to win again.


Amun Re

It has been a while since I’d played this game, and Sabrina/Greg were
intrigued by the theme. Doug, Sabrina, Greg and I squared off for a game of
this pyramid-building Egyption game. Doug and I went head to head, and I had
the upper hand after the old age (first round of scoring) with a slim lead of
two points.


Things got very contested in the second age. I made a critical mistake in the
bidding for one province. I had the power card that prevents someone from
overbidding by one, and played it after biddin.3 gold. I should have bid 6 and
forced Doug to go up to 15, but he grabbed it for 10. And 15 was beyond my
means, so I had to leave it for him. This was probably a deciding factor in
the game – it gave him 2+ pyramids and some good production. I managed to keep
it close and went for the most gold and the 6 victory points that go with
that, hoping that my give me the edge. This meant making a substantial
sacrifice in the last round to drive up the farmer harvest. Trouble was, Doug
also owned the province with the two temples, so this ended up helping him
more than it did me. Doug ended up with 50 points, I had 46. Greg and Sabrina
had cash flow issues – it took too long for them to understand the production
cycles and some of the tradeoffs (like making sure you get some farmers


Did I mention that Doug and Mimi have a butler?


Seriously, Greg had to take off for a hospital charity event. Fortunately,
right at this time (about 4pm) 3 new guests arrived. Joining us were Tyler, a
local Vancouver resident who is finishing up his MA in Medieval history, Kim,
who recently moved to the Portland area from Tucson (we’ve gamed with her
before), and Michelle, who just moved up here from Monteray. We thought it
would be a good idea to try a light game that everyone could play together, so
out came Autoscooter.


This is a light “programming” game, ala Robo Ralley or Dragon Delta. Each player
controls a bumper car, and the goal is to crash into the other players’ cars
without letting them hit you. Cars can drive at speeds from 0-3 (indicating
the number of hexes move), and can accelerate +1/-1 per turn. Each player
starts with 10 chips that represent points, and when you crash into an
opponent in the right way you can steal their chips. It obviously doesn’t make
much sense to crash into someone that has run out of chips.

Players plot their moves each turn, using a letter-coded quick reference guide
that describes several pre-plotted moves. For example, if you are going at a
speed of two, then you could plot a move where you advance forward one hex,
turn 60 deg to the left, then go forward a hex, then turn 60 deg to the right.
I was extremely luck in this game (it can be quite chaotic with this many
players) – I was never bumped during the entire game and ended up with 28
chips. Phil also did well and finished with 23. You can see the (slightly
blurry – sorry) scoresheet below.


Puerto Rico

Phil, Tyler, Michelle, and Kim embarked on a game of Puerto Rico. It was hard
for me to resist – this game is one of my favorites. But I wanted to try
Warcraft, so I’ll have to wait for another opportunity. Tyler won this game –
I don’t know what the scores were.


Warcraft: the Boardgame

I received Warcraft Saturday morning in a Funagain
order (along with Lord of the Rings Risk: Trilogy Edition and New England). Doug,
Jacob, and I agreed to play and learn as we go. The rules recommend playing a
special scenario called The Elf Gate when playing with three players, so
that’s what we did.


The rules were a snap to learn – the most time was spent sorting pieces; there
are tons of bits in this game. Overall quality is nice. There are some
complaints about the lack of miniatures for this game – each of the races uses
generic wooden pieces for melee, ranged, and flying combat units. It didn’t
bother us at all, and the strong color differentiation was nice.

Things start off slow in this game, with very little player interaction. This
is much like the computer game, as players focus on harvesting resources,
upgrading units, building new production facilities, and training units. Each
race has some specialization – I played humans, Jacob was undead, and Doug
played the orcs. In this scenario, there is also a cluster of neutral night
elves in the middle of the board. Players are trying to get control of the elf
gate in the middle of the board – control consists of having a unit in the
middle of the board, with less than 3 enemy or neutral units adjacent to the

I decided to only train ranged and melee units, avoiding the costly flying
units to see if I could conserve resources. I started pushing to the left and
center, trying to make my way into the middle. In three player games like
this, he who attacks first is often the loser, so everyone was very patient.

Things got interesting when Doug decided to come in on my right flank towards
my town center – I had just a few units there and looked fairly exposed. He
fell right into my trap, since I had two town portal cards that allowed me to
teleport six of my combat units into supporting positions (see the picture
below). This created a huge setback for Doug as I wiped out a significant
chunk of his military.


Then I made a serious tactical error. Jacob in the meanwhile was working his
way into the middle – we had a bit of a skirmish on our borders, and he
decided to lay off and start fighting the elves. He had also trained a flying
unit that was in range of the center – now vacant since I had cleaned it out.

Doug was still a threat, so I extended myself out on the right flank to
hopefully finish him off and then take the middle. So I engaged him on one of
the squares adjacent to the middle. It was a tight battle that I won, but each
of us lost all of our units on the contested hex. This left only two of my
units adjacent to the middle square. Next it was Jacob’s turn.

Jacob wisely flew his unit two hexes into the center, then engaged the only
remaining elf units in his way. It was a close battle, and only one of his
units survived. But it was enough for Jacob to claim victory, since I had only
two units adjacent to the middle. You can see the final results below – Jacob
was purple, I was blue, and Doug was red.


Take it Easy

While I cleaned up Warcraft, Jacob joined everyone else for one final game of
the evening (for us anyway). Take it Easy is a fantastic puzzle game. I don’t
remember who the winners were, but two tied for the win with 158 points.


What Are Some Good Games for Kids?

A co-worker of mine asked me over dinner tonight what would be some good
boardgames to introduce to younger kids (5-7). I have my own ideas, which I’ll
share in a bit, but first its a good idea to see what other folks have already
said on this topic. To that end, let’s head over to
BoardGameGeek to check out some of the

The other lists out there are geared towards older / more advanced kids, but
I’ll mention a couple of the better ones:

  • Games My Kids and I Love to Play! – I like this list because it hits on something I’ve learned with my boys – theme is critical! Do they like playing Settlers of Catan and Samurai? Yes, but I’ll tell you it is a LOT easier to get them to play Age of Mythology or Star Wars: Epic Duels.
  • Games Non-Competitive Kids Enjoy Playing with Adults – Some great titles here that my kids have really taken to – Matthew and I played a lot of Balloon Cup this summer.

I’ve already posted Jacob’s current list of favorite games – I hope to
post Matthew’s soon. Here’s my list of some great games to get kids steered
away from the standard roll & move games:

  • Apples to Apples – More of a party game than anything else, it is still a great way to ease kids into this hobby.
  • Fluxx – Many adults hate this card game with a passion, but kids tend to like the chaos and lack of skill required to win the game.
  • Balloon Cup – A great little card game – easy to learn, quick to play, but with some nice strategy. A great counting game for kids.
  • Capt’n Clever – I don’t like this game very much, but Matthew does. It is very simple, easy to learn, and has a cute theme.
  • Star Wars – Epic Duels – A fantastic game and amazing value. Can you say theme? If you have boys that like Star Wars, get this game.
  • Dragon Delta – A great game to move to once your kids are ready for something a bit more advanced. A cool theme and a nice “programming” mechanic that gets kids thinking ahead.
  • Lord of the Rings – The Confrontation – Another nice two-player game with a great theme. Similar to Stratego, but more subtle strategy.
  • Carcassonne – This is an easy game to play, but can take some time to learn how to score it properly if you are learning from the rules. Kids love laying the tiles and building castles.

Finally, it is probably worth mentioning how to find these games. I think the
best place to start is always a local game store. Maybe you have a local
Wizards of the Coast or Gamekeeper store. If your
searches fail, then try one of the fantastic online stores like
Funagain or
GameSurplus. Funagain is my favorite because the
are in Oregon and ground shipping only takes one day.

Must Read Essen Report

The biggest event each year for the boardgame hobby is Spiel, held in Essen,
Germany each October. There are quite a few Essen reports available online,
but if you read only one be sure to check out Mark Johnson’s report in The Games Journal.

One interesting part of Mark’s commentary was his take on the crowd makeup at
Essen. To quote:

It’s an impressive sight. Essen was generally so packed with people that
getting through the aisles was difficult. And this was only Friday! The next
day’s attendance would be even greater. The crowd, while thick, was a lot more
pleasant than those that I’ve rubbed shoulders with at American conventions.
You know what I mean? A very normal crowd. More twenty-something guys than
anything else but not overwhelmingly so. There were lots of women, children
and older folks too. Everyone was clean and generally sociable.

In a nutshell, there were far fewer of the weirdos and nerds so prevalent
at the American cons I’ve attended. If boardgaming is ever to gain as much of
a presence in our society, it will need to see a similar shift in audience.
Wider participation in our hobby isn’t likely as long as we’ve got so many
games about orcs or gamers wearing costumes. Actually, there was one hall (of
about six) that featured various dragon-y things, swords and armor merchants.
Craig Berg called it the American convention inside Essen!

Having attended a few American game conventions
(GenCon and the local GameStorm), I can see where Mark is coming from. The people-watching is a unlike most other gatherings (think trekkie convention), but there can be negatives. There were signs all over the Indianapolis convention center that read something like this:

Avoid Gamer Funk — All of the Local Hotels Provide Shampoo and Soap. Use Them!

I don’t think this is a serious concern in the areas we attended – the
boardgaming set tends to not fit the gamer stereotype as much as the roleplaying gamers.

Apparently there’s a big toy contingency as well as a hall dedicated to kids.
I must find a way to work a family trip to Germany around Spiel next October!

Age of Mythology with Jacob and Matthew

Today was supposed to be an afternoon gaming session at Kevin Graham’s, but unfortunately Jacob
wasn’t feeling too well. We were all suffering from some form of allergy
attack (perhaps related to the cold weather here coupled with our heating
system kicking in coupled with an air filter that desparately needed
cleaning). So we decided to stay home and not risk it across town.

Jacob, Matthew, and I elected to play another game of Age of
from Eagle Games. We’ve played this
1.5 times and were eager to give it another run. We randomly drew cultures;
Jacob was Egyptian, Matthew was Greek, and I played the Norse.

The first thing I need to mention is that in our first 2 games (we never
finished the second game), we didn’t play correctly. I discovered this early
in today’s game as I was referencing the rules. In the first 2 games, we
played that every player took the chosen action in turn unless it was an
attack. This means that if one player chose build, then the others would build
after that. I guess I was just too used to playing Puerto Rico and didn’t read
the rules carefully enough. Only on the gather and explore actions do all
players get to take the action. Obviously this changes the dynamic quite a
bit, and I think the game is a bit easier when played correctly.


Things started off in a very confrontational manner. Jacob (pictured below)
decided to attack quickly – he went after both Matthew and me in the first
turn. With his elephants in hand, it made sense since they have an edge up on
other mortal units. He defeated both of us and stole resources. He took things
a bit too far though, and continued attacking until his own military was
depleted, and that cost him dearly as Matthew and I sought revenge.


I opted for a build strategy while maintaining just enough defense to deter
attacks on me. I was able to make a few opportunistic attacks when either
Matthew or Jacob ran out of military units. Jacob and Matthew also need to
work on their strategy and tactics for this game – they play “gather all”
cards too frequently, and this allowed me to race even farther ahead. They
both sensed my advantage and started dumping victory point cubes in the wonder
category, assuming that I would never advance far enough to build a wonder.
They were wrong…


This turned out to be a very lopsided game. Jacob in particular usually stays
even with me (he beat Ken and I in Wallenstein last weekend), but his mistakes
early on hurt him. I ended up winning all categories (largest army, most
buildings, and wonder). Chris 22, Jacob 1, Matthew 1.

Family Game of Piratenbucht

Julie, Jacob, Matthew, and I sat down for a game of
Piratenbucht this
afternoon. It was a busy day with other activities, but with 3 hours free in
the afternoon it sounded like a great idea. This is probably our most played
family game with all four of us – a fun dice fest with a great theme.

My strategy was mostly avoidance of the other players, and it worked out well.
I didn’t have to fight anyone until I had built up my ship, and then I
couldn’t lose. I raced out ahead in fame points and quickly became a target
for everyone else. I also didn’t make any friends by tipping off the Royal


Jacob had terrible luck – if he wasn’t fighting a stronger player, he had to
face Blackbeard. We play with the variant where Blackbeard moves either 1 or 2
islands after the players have moved, so you never know where he’s going to
end up (though he is easy to avoid). Sometimes you just really want to get
that treasure on an island where he may be headed though.

At game end, I thought I had it wrapped up – an eight point lead on the
closest competitor (Julie), with only tall tales to reveal. I only had one (I
discovered Atlantis), but Julie racked up 10 points! The picture below is
where Julie revealed that she was, in fact, Blackbeard all along.


We were running out of time, so we declared me the winner since I had more
gold. I think we were supposed to fight another head-to-head battle, which she
probably would have won.