Mark Jackson took some time to
summarize what are
called “5 and 10” or “five and dime” reports culled from spielfrieks early
this year. This was a bit late in coming, but better late than never. The
results were taken from 64 different gamers, with 5 points awarded if the
gameshowed up on their five list (played 5-9 times) and 10 points if the game
showed upon their dime list (played 10+ times). Here is a list of the top 10:
The games on the list clearly fall into a few distinct categories: light
filler games that people tend to play frequently (Liar’s Dice, Can’t Stop,
Transamerica, Lost Cities, Take 6) and deeper strategic games that are hugely
popular (Puerto Rico, Settlers). The game in a category by itself, dexterity
games, is Crokinole. You can put Carcassonne in either the light filler
category or deeper game depending on your preference :-).
I’ve played all of these games except for Lost Cities and Take 6. Actually
I’ve played Lost Cities online against an AI, but never in real life.
Judging from the session reports I’ve been reading so far this year, it looks
like Puerto Rico will again be at the top of the list for 2003. A few
predictions for new games that we might see in the top 10 for 2003:
Age of Steam – the only thing that could keep this off the list is its length, which can lower the number of plays.
Took the family to Seattle for Thanksgiving weekend – it is a tradition for us
to explore some area or just go somewhere for this holiday since all of our
family is out of driving distance. This year we trusted in Amtrak to get us to Seattle. We did this 4 years ago
(compliments of Corillian for some hard work for a
new big bank we had just signed) and thought it was time to give it another
I’ll post some more photos upon return, but here are some pictures of the
gaming we’ve done this weekend. We played a few games on the train ride up
from Portland – the Cascades is
a great train ride, about 3.5 hours so not much longer than a drive and much
more relaxing. We managed to play Settlers of Catan: Travel Edition, the Monopoly card game, and a bit
of checkers. Back in the room, Matthew, Jacob and I had a great game of Wyatt
Earp. Jacob and I have
played about 3 games of Chrononauts so far –
he keeps requesting to play this Looney Labs game.
After another long week of travel, I was determined to spend as many waking
hours over the weekend with Julie, Jacob, and Matthew. On Saturday, Julie and
Jacob had a Cub Scout outing for the morning and early afternoon. Matthew and
I did some Christmas shopping, had lunch and Matthew’s favorite fast food
joint (Arby’s), then came home for some fun one-on-one time. We opened up the
game closet to see what we should play – we both agreed that Battlecards would be
a great two-player game to idle away the afternoon.
I own each of the expansions for this game except for the newly released North African Campaign. I
wrote a review of the first product back in March.
This game was very one-sided, with me on top for the entire game. In fact, we
didn’t even finish the game since it was clear I would prevail. The Pacific
expansion is different in that most of the battles have Pearl Harbor as a pre-
requisite. This potentially leads to quite a bit of buildup before the first
battle. Unfortunately for Matthew, I drew most of the military buildup cards.
This just shouldn’t happen – there’s a decent distribution of these cards, so
I don’t think this is a flaw in the game.
Jacob arrived and saw the tail end of my game with Matthew, so we went to
battle on the eastern front. Similar result this time – I ended up winning
every battle and achieving the victory condition of > 1/2 available victory
points. Even though these games were one-sided, I still really enjoy playing
Julie, Matthew, and I played an abbreviated game of Can’t Stop before bed
time. This has become one our light favorites – very often when I come home
from work I learn that Julie has played this with the boys after coming home
from school. I won with an amazing string of high rolls on the 10 and 11
A few of us over at the BoardGameGeek tech Yahoo
group are exploring some ways to use
web services to provide programmatic access to BoardGameGeek. Even if you aren’t a
developer, there are some very interesting applications that could come from
Some of you like to use programs like GameTracker to keep track of gaming collections and session reports. One challenge with “unconnected” software like this is that it is always out-of-date. With a web service to BoardGameGeek available for programs like this, they can synchronize their game databases with what has already become the authority.
Do you like to perform offline analysis of your collections, sessions, game rankings, etc.? With a web service interface, you could integrate programs like Excel directly into BoardGameGeek using toolkits designed by Microsoft.
If we make web service available for modifying the database (e.g., submitting new entries), some cool offline submission tools could be developed.
I was in New Orleans this week at a banking conference, but managed to squeeze
in one evening of gaming with the Westbank
Gamers thanks to a welcoming invitation from Greg Schloesser. I have followed his gaming group for the past year – Greg
writes very entertaining session reports and is an extremely prolific writer /
It took about 30 minutes to get to Greg’s house via taxi from my hotel – I had
to navigate for the driver and he made a few wrong turns. When I finally
arrived I found a room full of gamers (at least 15 people) and was warmly
greeted and introduced.
Greg has each table make detailed notes of the games played, so you should
expect to see a session report from him soon after he returns from his
vacation in Ireland. He also has all players rate the games played on a 1-10
scale. I like his model and may consider adopting it for my local game
Thanks to the group for inviting me and for providing such a welcoming
I’ve been reading about this game in many of the session
reports from Essen and was anxious to try it. There are some reviews and
reports here, here, here, and here. I
played with Jimbo, Dave, Jerry, Spouey, and Jason.
The basic idea in this game is to purchase, through auctions, characters in
one of the five major cities in Italy. These characters will score victory
points at the end of the game based on the relative status ranking of their
city. Status can change through war or through the recruitment of artists that
increase status. Play proceeds through three decades (each decade is a game
phase that ends when all artists for that age have been purchased). Within the
decade, play rotates clockwise with each player choosing a single action to
take. Actions include putting a character or artist up for auction, recruiting
a military unit, having one city attack another, or purchasing a treachery
tile. Victory points can also be earned by winning battles and recruiting
certain characters or artists.
I’m usually hesitant to think too much about strategy when learning a new game
like this. Since this is an auction game, I decided to follow the tactic of
trying to bid up some of the early auctions while not winning them myself –
this can be dangerous if your bluff gets called, but I figured worst case I’ll
be accumulating some characters at a slight premium. It worked out well as I
was able to snatch up some bargains at the tail ends of all three decades.
Which leads to another point – especially with a six-player game, you truly
never can tell when your last action of a decade will be. There are (I think)
4 artists available in each decade, and if players start snatching them up,
the decade can end quickly. Since I chose a prince that gives a particular
military bonus (artillery), I made sure I grabbed a few military units early
on. This led to an arms race where about 75% of the military units were
purchased in the first few actions.
Someone had mentioned that in a previous game, the player that won had earned
10 VPs through military victory (the first win gives 1VP, the second 2 more,
the third 3 more, etc.), so I figured a decent strategy would be to try and
recruit at least 4 characters in the game, then use military force to elevate
the status of their cities. To that end, I tried to ensure that the characters
I recruited gave military bonuses of some sort.
Combat is interesting in this game. Players don’t declare war against each
other – rather, a player can force one city to attack another. Then players
bid for the right to serve as the attacker or defender. There’s little to lose
in fighting, and much to gain, so bidding can be fierce. At the very least,
you can make some profit if your bid ends up being less than the current
status since the city pays the player that much to fight on their behalf (we
are just mercenaries after all).
I was on the winning side of combat three times, and managed to hold 4
characters at the end of the game in the 2 highest cities. I managed to win
with a score of 33. Other scores were Jerry-29, Jason-27, Jimbo-24, Dave-23,
Spouey-18. I like this game a lot and will probably pick it up sometime over
the holiday season – I rate it an 8 for now.
I’ll post pictures for a few of the other games played without commentary –
like I said, I’m sure Greg will write them up soon.
I just can’t wait to see what sort of Google
weblog will start tracking after writing up this game. Unfortunate that they
had to give the game this name – I suspect it will turn off some prospective
buyers. It truly is a fun game!
Jim, Jason and I decided to give this one a try. Very simple to learn, and
very quick to play. I compare it to Flux in terms of chaos and variable game
length, though there probably is a marginal amount of strategy hat can be
applied in this game. The basic premise is to stack junk into a pile in a
junkyard so that you can climb to the top of your stack and spank a monkey
that is on his own pile of junk. And you want to do this before anyone else
does. On your turn you can add or reinforce your own junk tower or try and
knock pieces out of your opponents’ tower. Jim and Jason each won a single
game; I was winless.
Greg and I finally managed to synch up to play a game together, and after some
deliberation we decided to try Fantasy Pub, a game given to him at Essen so
that he could write a review. It looked like a promising light game – players
control a party of 7 fantasy characters (hobbits, dwarves, warriors, and an
orc) that are trying to drink as much beer as possible in a pub. There are
fiddly rules about how characters move around the pub, when they can drink
beer, and how they can leave the pub.
This game doesn’t work with five players. We had serious lockup issues, and
for such a light game the downtime was unbearable. Three different times I
waited 5 minutes for my turn to happen, only to roll the dice to find that all
I could do was rotate my hobbit around the bar one full cycle and achieve
nothing. It just got too crowded to be able to apply any sort of strategy and
turned into a dice fest. I’m not excited to play this one again, but if I was
forced to I would make sure there were only 2 or 3 players in the game.
We wrapped up the evening with a short game of Die Sieben Siegel (the seven
seals), a trick-taking game similar to spades or bridge. Players make bids of
exactly how many of each suit they will take (no more or less), and there are
some interesting twists that make this a winner for me. I grew up playing
games like this (particularly spades and hearts and my grandparents’ home),
and given the choice between trick-taking and rummy style games, I think I
prefer trick games. I will probably pick this one up. Shanna was on fire and
won this game easily (we only played 2 hands). I was in second place not too