BGG.CON – Day 2

BGG Day 2-16.jpg

Day 2 (Thursday) was a day of longish games – a series of 3-4 hour plays that were very rewarding. Jim and I hung out around registration and played The Battle for Hill 218. This is a light 2-player abstract with a nice wargame theme. Nice to have around when you’ve got 10-15 minutes to burn and may be a game I pick up.

BGG Day 2-10.jpg

The line for registration (and prize table) was quite long but flowed very well once the process started. Jim and I had the benefit of getting our registration badges the night before (shhh, don’t tell. actually I told Aldie and he scolded us but didn’t object to us going to the prize table once the crowd started gathering in force there) so Jim and I got decent grabs at the prize table – On the Underground for Jim and Colosseum for me. There were some good games for the taking there – thanks for all of the sponsors that supplied the table. Amazing how far the prize table has come since 2005.

BGG Day 2-23.jpg

Jim and I roped Rodney Lloyd into breaking open his shrink-wrap copy of Le Havre to give it a try. Le Havre is notionally the successor to Agricola but is very different. No hidden information and a building-ability activation mechanism very much like Caylus. It lasted a little over 3 hours and I wonder if it could have been streamlined a bit – does it need so many turns? It might also be a game that is just as interesting with only two players so I haven’t ruled out purchasing the game.

BGG Day 2-26.jpg

The first game I checked out from the library was an un-punched copy of We the People(!). The game flowed quickly (thanks to Doug teaching me the weekend before) and Jim grasped the basics straightaway. We played in just over 2 hours with the Brits edging out a victory over the belligerent Colonials thanks to an extremely strong final-turn hand draw by yours truly.

BGG Day 2-69.jpg

Next Jim and I joined Morgan and some other Brooklyn friends for a game of Comuni. This is a tough game to learn from the rules – it isn’t that they are incomplete, they are just obtuse and circuitous in how they walk you through the game. We just couldn’t get the feel or flow until we stumbled through a turn or two. I made some early strategic blunders that kept me out of contention but it was reasonably enjoyable. Won’t make my acquire list though.

BGG Day 2-86.jpg

It was nice to see Rick Thornquist back in action. I know he’s still finishing up his book on Infocom but hopefully this convention was a sign of future things to come – welcome back Rick.

BGG Day 2-91.jpg

Next up was the new Queen games treatment of Wabash Cannonball – Chicago Express. Jim and I played with Jason Matthews and a couple (names escape me, though I’m sure Jim recorded their BGG handles). Queen continues to impress with their production quality and this game is no exception. Beautiful components and a nice game to boot. The comparisons with Steel Driver will continue (and I can see why – there are similarities) but I think each stands well on its own. This is on my wishlist right now and will likely convert to a purchase in 2009 if it doesn’t turn up in one of the two Secret Santa swaps I’m in on.

BGG Day 2-75.jpg

Jim and I were compelled to stay up until past midnight so that we could witness first-hand the disappointment of not winning any games in the midnight madness giveaways from Thought Hammer. We roped Aaron Fuegi into a game of Dominion and he schooled us, though my engine was in full steam when he forced the end of the game and given another turn or two I think it would have been a close(r) battle.

BGG Day 2-101.jpg